![]() Both sides then fire all their Torpedoes and resolve damage.Both sides alternate firing by gun colour. All players place Torpedo markers against targets that are in range.All players place splash markers on enemy ships.I started with the red / yellow / green traffic light colours and then added one each end so from big to small the range is blue / red / yellow / green / white with black being reserved for torpedoes. So an 11" or 12" gun is a "Red" gun whilst a 6" gun is a green gun. The "clever" part of the game is perhaps the use of colour to represent both gun calibre and armour thickness. The damage charts for light cruisers and destroyers are very much simplified.Īn odd D6 is needed but most of the dice are D10 you would not need more than 6 to play the game. Light cruisers have 2 ships on a base and destroyers have 3 ships on a base. Heavy cruisers and larger are individually based. Speaking of which you will need some model ships, I use Navwar 1:3000 because they are cheap though GHQ 1:2400 are great if you can afford them! These have proven very successful, but for anyone who does not want to invest in the dice trays and the little dice, I have included a more conventional paper record keeping system that will not involve any purchases. I achieved that in the end with a combination of small movement chits put beside the ships to indicate future movement orders and a little custom made dice tray behind each ship holding up to 6 7mm dice that represent the number of different calibre guns the ship has, it maximum speed and hull points as well as the class of armour it has. I decided to try and write a set of WW1 naval rules for relatively large battles of around half a dozen battleships plus supporting cruisers and destroyers per side that did not need any paper record keeping. ![]() ![]() I must own up right away that I wrote them and that they can be purchased for $5 USD from wargames vault if you like the sound of them Dreadnoughts at Dawn is a new set of WW1 naval rules that I would like to review. ![]()
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